At first, this game impressed me to the funny bone. Seth Green is the pilot of your spaceship, something I wouldn't have known unless I was told since his voice isn't particularly distinctive, but in the game his virtual character wears a baseball cap and acts belligerent (perhaps so you know he's 'portraying' a stoner). The conversation is well done, with the various options you can choose to advance the plot organically mesh with what your character says. The reactions NPC's have to your conversation options are well presented and the voice acting is top-notch. It keeps you immersed while you’re talking to characters, and I was assured by someone who’d completed the game I would be seeking out new conversations to enjoy.
Pity then, that is the only thing I did enjoy about the game for the next hour or so. I'm no longer impressed by graphics at all, but it is nice to see a game which attempts some photorealism with characters and model design without limiting the colour palette to grey and brown (we all know reality is brown). If you'd like to see the best bits which showcase Bioware's attempt to create an immersive world in rainbow colours with aliens who look like humans wearing masks or robots, or various H.R. Geiger inspired insectoids, then I would recommend watching the previews on youtube and not playing the game. If you're hoping for the slightly cinematic interactive experience of such fondly-remembered games like Wing Commander III they promise you're sure to be disappointed by the mechanics of the game environment. Particularly the combat.
I'm not much for game combat. I hold varying levels of belts in Karate, Tae Kwon Do, Judo, Kempo and have even attempted to learn some “kendo bushido” style stuff but I didn't enjoy being hit with big bits of bamboo by guys who think that because a female is interested in forms and katas she has to be bruised and battered in any partnered sparring. I can shoot a gun although I've never owned one, and in Mass Effect I had to try not to laugh when a crack marine can't hit the side of a barn when she's standing right in front of the fucking thing. So, I set the difficulty level to the lowest possible and when it tried to put me into a "realistic combat simulation" I tried not to laugh my head off then press the quit button. In Mass Effect makes a valiant attempt to blend FPS and RPG combat systems just winds up overly complicating things unnesscessarily. The conversation RPG is a LOT stronger and pressing and holding spacebar to bring up a completely ridiculous menu breaks the illusion of immersion completely. Apparently this game was only playtested by people who’s closest contact with reality is going to the 7-11 at midnight to buy jolt cola from some surly clerk.
Apparently this game will take the average gamer 15-20 hours to complete. I played this game for a bit over an hour before getting bored, frustrated, and annoyed at what it had to offer other than finding people and talking to them. Overall I wish there was a way to make this more an interactive movie along the lines of Wing Commander III, without the bullshit of running from place to place in badly thought-out "archeological digs" which look more like the level designer spent a week in a canyon or gully thinking about what it would look like if a hundred people set up a trailer park and lived there, then dropped a spaceship on the whole mess, said "Fuck this for a joke!" and started writing a fake resume for their next abomination. While we’re on this level design topic let me mention that my friend who’d played this game thought that the citadel would win me back to the point of immersion again but instead it crashed and I decided to end the experience before I committed violence against computer hardware.
Moving on, the AI for your companions is sometimes impressive but its still pretty clear that nobody really thinks about these things beyond removing annoyances they have encountered in previous games. For example; when your character bumps into someone in your party they get out of your way quick smart, but in combat they will still let enemies without guns run up to them and start hitting them in the head before you have to step in and assist your brain-dead NPC to execute the fucker with a single bullet to the brain. Because of this I would have preferred an option to execute my companions for sheer stupidity and inability to follow orders like a proper captain from WW1. This is hard when your character can't hit a building without you jumping into several levels of menus and choosing the one option out of a hundred that will have a 95% chance of killing anything. If I wanted to be a dice-rolling geek I'd go play LARP with the vampire wannabes, this tried to be Rolemaster meets id software and failed utterly.
Eventually I'll re-play this game and see if it has anything to offer someone who isn't so pissed off with the world in general. Perhaps just after a truck full of raw sewage hits parliament house and I get to see that on television would be a good time but I’m not keeping my fingers crossed.
Pity then, that is the only thing I did enjoy about the game for the next hour or so. I'm no longer impressed by graphics at all, but it is nice to see a game which attempts some photorealism with characters and model design without limiting the colour palette to grey and brown (we all know reality is brown). If you'd like to see the best bits which showcase Bioware's attempt to create an immersive world in rainbow colours with aliens who look like humans wearing masks or robots, or various H.R. Geiger inspired insectoids, then I would recommend watching the previews on youtube and not playing the game. If you're hoping for the slightly cinematic interactive experience of such fondly-remembered games like Wing Commander III they promise you're sure to be disappointed by the mechanics of the game environment. Particularly the combat.
I'm not much for game combat. I hold varying levels of belts in Karate, Tae Kwon Do, Judo, Kempo and have even attempted to learn some “kendo bushido” style stuff but I didn't enjoy being hit with big bits of bamboo by guys who think that because a female is interested in forms and katas she has to be bruised and battered in any partnered sparring. I can shoot a gun although I've never owned one, and in Mass Effect I had to try not to laugh when a crack marine can't hit the side of a barn when she's standing right in front of the fucking thing. So, I set the difficulty level to the lowest possible and when it tried to put me into a "realistic combat simulation" I tried not to laugh my head off then press the quit button. In Mass Effect makes a valiant attempt to blend FPS and RPG combat systems just winds up overly complicating things unnesscessarily. The conversation RPG is a LOT stronger and pressing and holding spacebar to bring up a completely ridiculous menu breaks the illusion of immersion completely. Apparently this game was only playtested by people who’s closest contact with reality is going to the 7-11 at midnight to buy jolt cola from some surly clerk.
Apparently this game will take the average gamer 15-20 hours to complete. I played this game for a bit over an hour before getting bored, frustrated, and annoyed at what it had to offer other than finding people and talking to them. Overall I wish there was a way to make this more an interactive movie along the lines of Wing Commander III, without the bullshit of running from place to place in badly thought-out "archeological digs" which look more like the level designer spent a week in a canyon or gully thinking about what it would look like if a hundred people set up a trailer park and lived there, then dropped a spaceship on the whole mess, said "Fuck this for a joke!" and started writing a fake resume for their next abomination. While we’re on this level design topic let me mention that my friend who’d played this game thought that the citadel would win me back to the point of immersion again but instead it crashed and I decided to end the experience before I committed violence against computer hardware.
Moving on, the AI for your companions is sometimes impressive but its still pretty clear that nobody really thinks about these things beyond removing annoyances they have encountered in previous games. For example; when your character bumps into someone in your party they get out of your way quick smart, but in combat they will still let enemies without guns run up to them and start hitting them in the head before you have to step in and assist your brain-dead NPC to execute the fucker with a single bullet to the brain. Because of this I would have preferred an option to execute my companions for sheer stupidity and inability to follow orders like a proper captain from WW1. This is hard when your character can't hit a building without you jumping into several levels of menus and choosing the one option out of a hundred that will have a 95% chance of killing anything. If I wanted to be a dice-rolling geek I'd go play LARP with the vampire wannabes, this tried to be Rolemaster meets id software and failed utterly.
Eventually I'll re-play this game and see if it has anything to offer someone who isn't so pissed off with the world in general. Perhaps just after a truck full of raw sewage hits parliament house and I get to see that on television would be a good time but I’m not keeping my fingers crossed.